Team

4 Programmers

3 Animators

4 Graphical Artists

2 Level Designers

2 Sound Designers

Specification

Production Time

10 weeks half-time

Engine

Unity

TGE (Custom TGA Engine)


My Contributions

  • Designing Level 3
  • Taskforce Contributions: Player, Metrics, Audio

Section Ideas 1

Section Ideas 2

Level Concept

Blockout

Reflections

Designing the final level of a game isn’t always easy as there are a lot of questions to ask yourself. How hard should it be in relation to previous levels? Should I introduce something new or is it more of a gauntlet? Do I increase the difficulty or simply the length of the level?

After various playtests and a lot of feedback I think I landed on something that was challenging, but didn’t feel unfair.

What would I have done different now?

Since the difficulty was such a big question for me within this project, I wish I would have spent more time setting up external playtesting sessions and gathered more feedback so I could’ve solidified an appropriate difficulty much sooner than I did.

Showreel

Screenshots from the project!